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sjoo
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Frenchy Pilou wrote:
Very intricate indeed Cool




Ya...the play around with Mrs. Twiggy. Wink

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sjoo





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Minimal Surface - Batwing with DistorsionTiles
sjoo
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Minimal Surface - Batwing with DistorsionTiles - Generative Modeling with Generizer in SmartDuplicate http://cms.ticket01.com/, rendering with 3Delight for Maya http://www.3delight.com ...











Last edited by sjoo on 08.01.2009, 18:50; edited 1 time in total

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Radiolarian with TopMod3D
sjoo
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Radiolarian with TopMod3D



Made with the unique tools like selection and remeshing and so on in TopMod3D (http://topmod3d.org/). Some random script modeling in Maya. Rendering 3Delight (http://www.3delight.com/).





Last edited by sjoo on 08.01.2009, 18:46; edited 1 time in total

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torolf
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hello all Smile



schöne Arbeit sjoo Smile erinnert mich an Electron Micrograph



ciao

torolf

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sjoo
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Vielen Dank der Herr! Wink



Dieses Überbleibsel einer Skelettstruktur soll eine Strahlentierchenvariante darstellen. Smile

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Tower Cupola
sjoo
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Tower Cupola



There's one of my previous concepts for a tower building or a church-tower cupola, that I designed perhaps two years ago. It follows along a NURBS stereospheric surface shell as a guide object. I've also used incidentally my same old 3D-patterns for a cool lamp design posterior ("LightGlobe"). That concept sketch was made with the involved tools Maya however and the unique Generizer modul in SmartDuplicate.





A concept sketch in early 2007

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Frenchy Pilou
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Joined: 15 Dec 2006
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Remember crazy beautiful radiolarien of Hernst Haeckel Wink

Scroll and Zoom Shocked

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Is beautiful that please without concept!

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sjoo
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Nice to see you again FrenchyPilou! Smile



Yeah, I like so much Haeckels authentic interpretation and very complex paintings! Very Happy

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2D Voronoi Moebius Split Torus
sjoo
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2D Voronoi Moebius Split Torus



I'm scripting a new pointset creation modul named "PointSet" for the “Qhull<->Maya PyMEL-GUI” which used some natural algorithm functions. The base model split torus was shaped with TopMod, then the follow an irregular point set calculation on the surface with the "PointSet" within PyMEL. Yes! The greatest source of inspiration is always the NATURE !!! Smile



Irregular 2D voronoi cells (pure geometry - no texture!) on MoebiusSplitTorus shape.







Base shape inspiration: Keizo Ushio




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peter jansen
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Hoi Sjoo,



Beautiful structure !

also thanks for the link to Keizo Ushio, a "real" Topmod player...

Surprised

kindly



Peter.
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torolf
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hello all



hi sjoo,



very interesting work!?

I am looking forward to the instructions below:

http://forum.jotero.com/viewforum.php?f=42



ciao

torolf

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sjoo
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Peter and Torolf, thank you very much ! Very Happy





torolf wrote:
hello all



hi sjoo,



very interesting work!?

I am looking forward to the instructions below:

http://forum.jotero.com/viewforum.php?f=42



ciao

torolf




Das würde ich grundsätzlich gerne machen Torolf. Instruktionen für das programmieren von einer Applikation wie “Qhull<->Maya PyMEL-GUI” dürfte jedoch sehr aufwändig sein. Das würde ich in meiner sehr knapp bemessenen Zeit auch nicht leisten können. Das Programm hat in seiner Komplexität in den letzten Monaten stark zugenommen, wofür ich viel Zeit und Mühe investiert habe (inklusive dem erlernen von Pymel!). Dann stellt sich noch die Sinnfrage, da mein Pymel-Programm zwar Plattformunabhängig, jedoch speziell nur unter Maya läuft. Die Gründe, warum ich mich für die Programmiersprache "Pymel" entschieden habe ist schnell erklärt. Pymel ist auf dem besten Wege sich als Industriestandard durchzusetzen, so daß alle großen Effektstudios bereits damit im großen Stil arbeiten. Pymel ist nun eine hocheffiziente Möglichkeit, innerhalb von Maya zeitsparend zu programmieren und es ist entscheidend weniger Code nötig, was schließlich der Performance zugute kommt.



In diesem Hinblick finde ich auch das Zitat von lumapictures absolut zutreffend: Smile



“Do More with Less Code” The makers of Pymel!



Ach, und noch ein Tip:

Einige dieser Bücher habe ich für das Projekt wälzen müssen. Wink

http://www.amazon.com/On-Growth-and-Form-Nature-s-Geometry/lm/16NZM14HPLZPS

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torolf
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hi sjoo



gut, dann werde ich erstein mal mit meinen bescheiden Möglichkeiten

die mir zur Verfügung stehen weiterüben :*)



Das Demo Modell kann man fertigen!





ciao

torolf

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2D Voronoi Gyroid
sjoo
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2D Voronoi Gyroid



Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Also pure geometry - no texture! It's ready for rapid prototyping.




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jotero
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hello all Smile



Jonathan (sjoo, nick, blisGen = (aliases / nicknames) (1983-2009) died in May in France.

His help and friendship we will miss.



jotero

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